Hulk smash.
Pencil/Paper + Sketchbook Pro 6 + Photoshop CS3
Monday, January 14th, 2013

I woke up this morning to find William H. Sharky illustration on one of my favorite blogs: Filmdrunk! The picture was inspired by a post I had read there over a year ago but hadn’t finished because of a call that came later that day to interview with Sony. At the time I wasn’t sure how a traditional Japanese run company would feel about a moustached shark in my portfolio. Granted we make a game that involves a killer clown that drives an ice cream truck I probably was over-thinking things a bit.
Long story short I’ve recently dusted him off and put him up on my site and sent Filmdrunk’s blogger/editor a heads link to see the majestic abomination he unwittinly had a hand in creating.
Frank Frazetta passed away at age 82. Last summer I developed a newfound appreciation for his work. His name kept coming up in all the art classes I was taking. Color theory, posing, anatomy, lighting, composition, etc. I was familiar with his Conan covers and Death Dealer illustrations but had never really studied his work. I think only after in depth studying of these art concepts did I truly realize how talented he was.
The He-Man pic that I just finished was even heavily inspired (doesn’t even come close but inspired by none the less) by the lighting and tone of his work. I’ll definitely continue to study the 60+ years of work he’s left with us.
Here is a comprehensive article by Lance Laspina, who produced and directed a documentary on Frezetta in 2003. link

Two more nights of sketching. I think I’m getting close.
I want Skeletor to have that Alien in Ripley’s face claustrophobic feel. I also want him to exude the creepy magician vibe combined with the artistic, spooky flair of Mr.Gone’s cape from the Maxx. He has also been enbiggened to a threatening demon boss size so he’s not just He-Man with blue skin and a different head.