Building a VR level for a side gig while the elder son learns about colors on YouTube.
We've been talking about it for a few months now and the timing has lined up for me to help out a friend on his VR project. He's assembled a team of AAA all-stars to work on this and I'm happy to contribute to the art and environment design. I've mostly been working with Unity's 2D tools the last 3 years but not much changes going to the 3D tools. I just have to be meticulous about my snapping points and making sure the models having consistent pivot/origins. The most labor intensive part is getting my brain recognize real world objects in metric. I'll reveal more details about the project in the near future.