Hoa X. Nguyen
Hoa X. Nguyen
Indie Game Developer | Technical Artist | 3D Modeling
San Francisco, United States

I love bringing creations to life and figuring out how things work, whether it's a 3D model, video game, or tinkering with parts found around the house. As a child, I made toys out of cardboard and random household parts. Later, I discovered Photoshop, Maya, and Flash. These days ZBrush, Unity, and Substance Painter are integral to my workflow. I still enjoy making toys out of cardboard though.

Currently I'm freelancing as a game artist on an unannounced VR game project and working on my indie platformer, Leonard Saves the City.

Skills

Illustration3D ModelingUnityConcept ArtTexturingUV MappingSubstance PainterPrototypingPS4 Dynamic ThemesVideo EditingFlash AnimationLight ScriptingJavaScript

Software proficiency

Maya
Maya
Blender
Blender
Photoshop
Photoshop
Illustrator
Illustrator
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Flash
Flash
Premiere
Premiere
Marvelous Designer
Marvelous Designer
Unity
Unity
Unreal Engine
Unreal Engine
Visual Studio
Visual Studio

Experience

  • Technical Artist at Facebook (contract)
    November 2018 - November 2020

    Technical artist on Facebook's Messenger Kids mobile app. Supporting artist pipeline, art optimization, gameplay coding, and technical art support to create AR effects, games, and filters.

  • Indie Game Designer | Owner at Second Lunch Studios, LLC
    San Francisco
    March 2015 - Present

    Sole/Indie developer working on Leonard Saves the City. I'm working on all aspects from concept art, design, animation, to Unity integration, and light coding/scripting.

  • Senior Technical Artist at Sony PlayStation
    San Mateo
    September 2011 - March 2015

    Worked on projects for SCEA as well as external publishers such as SEGA, LucasArts, EA, etc creating themes and dynamic themes for the PS3 and PS4. Role included end to end support for theme creation from concept, storyboards, asset creation, programming, packaging, and submitting to the PlayStation Network for QA and publishing.

    Also worked on other technical projects that required a strong artistic and technical background, such as storefront banners, animated backgrounds, and other technical "multi-media" projects.

  • Technical Artist / Graphic Designer at Sony PlayStation
    Foster City
    June 2009 - September 2011

    Graphic design for various Sony Playstation and 3rd party titles. Also ran the internal team that developed PS3 Themes and Dynamic Themes.

  • Art Director at Serious Business (Aquired by Zynga)
    San Francisco
    July 2008 - October 2008

    I was helped develop the art team's production pipeline, backup procedures, helped conceptulize the look of Facebook games, wrote game missions, and created art assets.

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