AR Experiments in Unity

General / 27 January 2018

I was updating my workstations to Unity 2017.3 when I saw an article about Vuforia and decided to read it while everything was updating. I've been meaning to try out Vuforia for a while now but haven't taken the time to learn it. It honestly took longer to download the files than setup a basic AR camera and image target.


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Building a VR level for a side gig while the elder son learns about colors on YouTube.

General / 12 January 2018

Building a VR level for a side gig while the elder son learns about colors on YouTube.

We've been talking about it for a few months now and the timing has lined up for me to help out a friend on his VR project. He's assembled a team of AAA all-stars to work on this and I'm happy to contribute to the art and environment design.  I've mostly been working with Unity's 2D tools the last 3 years but not much changes going to the 3D tools. I just have to be meticulous about my snapping points and making sure the models having consistent pivot/origins. The most labor intensive part is getting my brain recognize real world objects in metric. I'll reveal more details about the project in the near future.

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Weekend away with wife means eating pizza in hotel room, working on some game art

General / 10 September 2017

Weekend away with wife means eating pizza in hotel room, working on some game art, watching Hard Target, and waking up whenever we feel like it. These are our simple pleasures now. Also, Wilfred Brimley just took out some bad guys on horseback with a bow and arrow. 

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Hipster breakfast in Seattle. Unlike the SF coffee shop there is not a MacBook in sight

General / 09 September 2017

Hipster breakfast in Seattle. Unlike the SF coffee shop there is not a MacBook in sight.

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Testing DragonBones Pro and Spline

General / 22 June 2017


I've been using Spriter for the majority of my 2D animations and importing them into Unity as sprite sheets. However, I want to have some really large bosses and animation sequences later in the game so I'll need to have bone based animations in the game to keep the texture memory footprint down. 

I've been testing Spine and Dragonbones Pro. Both seem to be pretty robust and have a lot of features. They also have APIs to get into Unity. Spine's base level is pretty affordable but it's Pro level is pretty spendy. Dragonbones on the other hand is free but I haven't had 100% success getting everything working in Unity yet. 

I think I will also look at some of the internal animation tools Unity and 3rd parties provide before I settle on a workflow for the rest of the game. 


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Wife: soooo cute! Me: that’s an offset print over the seam...

General / 30 May 2017

Wife: soooo cute!
Me: that’s an offset print over the seam with four colors!! 

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Happy Anniversary to my lovely wife! Also, I added our son to...

General / 24 May 2017

Happy Anniversary to my lovely wife! Also, I added our son to the family munny display. 

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Some ice troll doodles from last night. Maybe for a future PS4 Theme

General / 01 May 2017

Some ice troll doodles from last night. Maybe for a future PS4 theme? 

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Finished the color study on a long overdue piece.

General / 28 April 2017

Finished the color study on a long overdue piece for some friends. 

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Super late wedding presents that ended up being going away presents

General / 24 April 2017

Super late wedding presents that ended up being going away presents for my friends Katie and Mike.

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