The Vision AR Mask

The Vision as a face mask. Another weekend project to learn a few more things in Spark and dip my toes further into shader graphs.

Spark's node shader graph was used to create the Mind Stone's bloom effect and to blend the face camera texture into the PBR shader's color input.

Spark's node shader graph was used to create the Mind Stone's bloom effect and to blend the face camera texture into the PBR shader's color input.

An android eye I made in Affinity Designer. I was going for the camera shutter / glowy / optimus-primey look.

An android eye I made in Affinity Designer. I was going for the camera shutter / glowy / optimus-primey look.

Started with the cobalt with damage substance material and added in panel lines and details.

Started with the cobalt with damage substance material and added in panel lines and details.

Added in panel lines. Almost created a blend shape to stretch the forehead into the widows peak but decided to keep it separate to reduce stretching of the face UVs.

Added in panel lines. Almost created a blend shape to stretch the forehead into the widows peak but decided to keep it separate to reduce stretching of the face UVs.

Modeled the details of the head in Blender working off of the AR Kit basic meshes.

Modeled the details of the head in Blender working off of the AR Kit basic meshes.

While watching #wandavision I got inspired to make a Vision AR mask. I don’t think I can publish copyrighted characters so this is probably just gonna stay on my ancient laptop.

Date
January 27, 2021